Search found 4 matches
- 06 Feb 2012, 11:53
- Forum: Mindstorms Software
- Topic: NXT-G GUI behaving weird as code gets longer
- Replies: 19
- Views: 16736
Re: NXT-G GUI behaving weird as code gets longer
Thanks for all your comments, info and suggestions! When I started out, I wanted to learn NXT-G. Well, obviously because it came with the box and I wanted to be able to teach my kids something not overly advanced. Over the past couple of weeks I have enjoyed trying to “translate†NXC code to NXT...
- 03 Feb 2012, 23:29
- Forum: Mindstorms Software
- Topic: NXT-G GUI behaving weird as code gets longer
- Replies: 19
- Views: 16736
NXT-G GUI behaving weird as code gets longer
I am a Mindstorms newbie, and until now I have found the NXT-G programming environment more than satisfying. Writing longer and more complex code, I have noticed that the NXT-G interface is beginning to: - mess up my wires for no apparent reason (must rewire every time I open a program) - sometimes ...
- 28 Jan 2012, 16:51
- Forum: Mindstorms Software
- Topic: NXT-G: building a "state machine" problem
- Replies: 2
- Views: 6529
Re: NXT-G: building a "state machine" problem
I'm sure I investigated this this difference some months ago and came to the conclusion that with V2.X a RESET MOTORS block in the second rung would cause the running motor block to exit. I can confirm that this is the case. Thank you so much ronmcrae! What a great and crucial piece of information....
- 27 Jan 2012, 18:40
- Forum: Mindstorms Software
- Topic: NXT-G: building a "state machine" problem
- Replies: 2
- Views: 6529
NXT-G: building a "state machine" problem
Hi all, I'm trying to program a robot (NXT 2), that will move around in a zig-zag pattern, search for lego bricks with the lightsensor, while avoiding walls and obstacles. When it locates a brick, a grabbing mechanism will pick up the brick. To do this, I have tried to implement a "state machin...