wishlist for NXC
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Re: wishlist for NXC
Well yeah, I would rather that for sure, but right now I2C errors (like not being plugged in) crash the program. I'm sure there are other errors that are dealt with without notice, but I just don't like the NXT to jam (I can deal with a program crashing).
I like ROBOTC in that it doesn't just say error -1 (you can actually, easily debug).
I like ROBOTC in that it doesn't just say error -1 (you can actually, easily debug).
Matt
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
Re: wishlist for NXC
Support for elseif.
http://www.cplusplus.com/doc/tutorial/control/
http://www.cplusplus.com/doc/tutorial/control/
Re: wishlist for NXC
I would be pretty surprised if
else if()
were not supported already.Commit to LEGO Mindstorms Robotics Stack Exchange:
bit.ly/MindstormsSE
Commit to LEGO Stack Exchange: bit.ly/Area51LEGOcommit
Re: wishlist for NXC
Well I guess you could write asmuntoo wrote:I would be pretty surprised ifelse if()
were not supported already.
else if
, but I ment the elseif
statement like in PHP.Re: wishlist for NXC
elseif is not ANSI C standard.
NXC should be like standard C :
if () { ;}
else if () { ;}
else if () { ;}
and in this special case it already is.
Of course you may use #define as well and define your own elseif. In this case NXC also already is like C:
But what for...?
(anyway, elseif is php but not C, the same says your cplusplus tutorial: http://www.cplusplus.com/doc/tutorial/control/)
NXC should be like standard C :
if () { ;}
else if () { ;}
else if () { ;}
and in this special case it already is.
Of course you may use #define as well and define your own elseif. In this case NXC also already is like C:
Code: Select all
#define elseif else if
task main() {
int a=5;
if (a<0) TextOut(0,0,"negative");
elseif (a==0) TextOut(0,0,"zero");
elseif (a>0) TextOut(0,0,"positive");
while(true);
}
(anyway, elseif is php but not C, the same says your cplusplus tutorial: http://www.cplusplus.com/doc/tutorial/control/)
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Re: wishlist for NXC
A while ago I think I mentioned somewhere my wish for dual screen buffers. Well, according to the HDK, the standard FW is supposed to already support it (the way I understand it). Here is a quote from the HDK manual (page 11, version 1.00).
Another question: why is 0,0 said to be top left, instead of bottom left (like it is in NXT user-code)?
Was this just another mistake in the HDK (I found several)? Was it written before-hand as a reference to how they wanted the FW? If there really is an extra 800 byte memory area setup to be used as another screen buffer, I would really like to take advantage of it.There is an SPI interface from the ARM7 microcontroller to the display's LCD-controller UltraChip 1601. The SPI interface is running at 2MHz within the standard LEGO firmware and two full memory maps are set aside within the firmware for updating the display. The display is continueously updated in a line sequence requiring 17 mS for a total display update.
LCD data is allocated within memory as a two dimensional array, Normal[8][100](Normal[Y/8][X]). Data is sent to the LCD controller in the following order: the first byte controls the first 8 pixle vertical (starting at (0,0)) and the second byte controls the next 8 vertical pixle horzontal.
The pixels within the display are allocated as follows:
0,0________________
______________99,63
Another question: why is 0,0 said to be top left, instead of bottom left (like it is in NXT user-code)?
Matt
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
http://mattallen37.wordpress.com/
I'm all for gun control... that's why I use both hands when shooting
Re: wishlist for NXC
it would be very handsome if we could pass variables to tasks as well (by value and/or by reference)...
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Re: wishlist for NXC
It might be the "popup" display, which you can switch to and start drawing on instead. I didn't play around with it that much because of lack of documentation of what it actually was...mattallen37 wrote:A while ago I think I mentioned somewhere my wish for dual screen buffers. Well, according to the HDK, the standard FW is supposed to already support it (the way I understand it).
It is a long time ago since I tried using it, but after reading the documentation I think you need to use SetDisplayFlags() to switch to it like this:
Code: Select all
SetDisplayFlags( DISPLAY_ON | DISPLAY_REFRESH | DISPLAY_POPUP );
doc,
Passing variables by reference to a task is not possible, as it is not possible to copy the value of the temporary variable back to its original when there is no returnee. While passing by value when using Precedes could theoretically work, the syntax would be even more messy/confusing than it is currently, so I don't think it is a good idea...
For now simply do it yourself with global variables. Sure, they are in global scope, but this is what would happen behind the scenes anyway...
My blog: http://spillerrec.dk/category/lego/
RICcreator, an alternative to nxtRICeditV2: http://riccreator.sourceforge.net/
RICcreator, an alternative to nxtRICeditV2: http://riccreator.sourceforge.net/
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Re: wishlist for NXC
An OP_JMP that does a variable lookup. My guess would be something like
Just copy-pasted OP_JMP with what I think is the code to get a variable. Would something like that work? With that, one can implement all sort of nice tricks. If you had that for OP_SUBCALL as well, you basically have the most interesting parts of pointers.
Code: Select all
case OP_DYNJMP:
{
gPCDelta= (SWORD)cCmdDSScalarPtr(Arg1, 0);
Status = NO_ERR;
}
-- Pepijn
http://studl.es Mindstorms Building Instructions
http://studl.es Mindstorms Building Instructions
Re: wishlist for NXC
As of version 1.32 of the enhanced NBC/NXC firmware you should be able to use a few new opcodes:
I still need to change the compiler to support these new opcodes. In theory, I will have the compiler support a clump name or a label name as the 2nd argument to OP_SET. It will replace the clump name with a clump ID number and the label name with the absolute PC of the statement where that label is defined at compile time.
I have also added firmware support for 2 new array operations which are demonstrated below, along with support for drawing text to any Y value.
The firmware can be grabbed from http://bricxcc.sourceforge.net/test_releases/
John Hansen
Code: Select all
#define OP_FINCLUMPVAR 0x90 // clumpID
#define OP_SUBCALLVAR 0x91 // subroutine, callerID
#define OP_STOPCLUMPVAR 0x92 // clumpID
#define OP_STARTCLUMPVAR 0x93 // clumpID
#define OP_JMPABSVAR 0x94 // pcvar
#define OP_BRCMPABSVAR 0x95 // pcvar, src1, src2
#define OP_BRTSTABSVAR 0x96 // pcvar, src
I have also added firmware support for 2 new array operations which are demonstrated below, along with support for drawing text to any Y value.
Code: Select all
string test = "Lorem Ipsum Dolor Sit";
task main()
{
string upper, lower;
asm {
arrop 0x07, upper, test, NA, NA
arrop 0x08, lower, test, NA, NA
}
TextOut(0, LCD_LINE1, test);
TextOut(0, LCD_LINE2, upper);
TextOut(0, LCD_LINE3, lower);
for (int j=0; j<8; j++)
TextOut(6*j, LCD_LINE6+j, "X");
TextOut(0, LCD_LINE7, "WWWWWWW");
TextOut(0, LCD_LINE8, "OOOOOOO");
while(true);
}
John Hansen
Multi-platform LEGO MINDSTORMS programming
http://bricxcc.sourceforge.net/
http://bricxcc.sourceforge.net/
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