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Re: TEST Thread - play with tags and signatures here

Posted: 20 Mar 2011, 20:13
by muntoo
doc-helmut wrote:
Hello Helmut there if you can read and understand this then please tell me. I do not really speak German, I speak only English. The only reason that I am write German, I write is that I translated using Google. Am I am effectively you communicateing with you in German?
Grammar fixin':
Hello there Helmut, if you can read and understand this then please tell me. I do not really speak German; I speak only English. The only reason that I'm writing in German is that I used Google Translate. Am I effectively communicating with you in German?
I still don't like the first and third sentences, but I'm just your "average" nitpicker. :)

Re: TEST Thread - play with tags and signatures here

Posted: 21 Mar 2011, 08:46
by HaWe
I only erased the worst grammar mistakes (the ones in German were even worse) - but Google translate is just as it is...

Re: TEST Thread - play with tags and signatures here

Posted: 21 Mar 2011, 15:01
by haydenstudios
muntoo wrote:Hello there Helmut, if you can read and understand this then please tell me. I do not really speak German; I speak only English. The only reason that I'm writing in German is that I used Google Translate. Am I effectively communicating with you in German?
That was more like how I said it at first, but google translate is not perfect.

Re: TEST Thread - play with tags and signatures here

Posted: 03 Jun 2011, 11:32
by bungeshea
Testing NXC code hilighting.

task main(){
TextOut(0, LCD_LINE4, "Hello World!");
Wait(SEC_10);}

In BricxCC

Re: TEST Thread - play with tags and signatures here

Posted: 03 Jun 2011, 21:01
by haydenstudios
studbrickmaster wrote:In BricxCC
So you didn't color that text manually? Very interesting, that can be quite a time saver.

Re: TEST Thread - play with tags and signatures here

Posted: 04 Jun 2011, 00:42
by muntoo
All we need to do now is to tweak the ugly colors in the highlighting. Notepad++ can also do this, but I haven't set it up to highlight the API yet... (It's on my to-do list.)