NXT-G Programming Topics
Posted: 17 Nov 2010, 21:38
These original, online articles discussing programming ideas for the NXT 1.0 system now once again available on the Internet. The articles, originally published in 2008, describe various programming techniques for the construction plans in the NXT 1.0 release, and include programming concepts and ideas for: Tribot, RoboArm, and AlphaRex models. The ideas and concepts discussed include state machines, numerical methods, and object oriented programming. All examples use the standard NXT-G, graphical programming environment. The more advanced examples assume some knowledge of secondary school mathematics: trigonometry and algebra. The online articles may be viewed at http://IntraVisions.com/NXT/