glInit(); Initialize the gl library, this always comes first
glBox(gl mode, gl sizeX, glsizeY, glsizeZ); create an object with the variables in sizes
glCube(gl mode, gl size); create an object with the variable in size
glPyramind(); I do not yet understand
glSet(setting type, setting value) Set
glSetAngleX(value); set the angle X to value
glSetAngleY(value); set the angle Y to value
glSetAngleZ(value); set the angle Z to value
glAddToAngleX(value); Add the angle X by value
glAddToAngleZ(value); Add the angle Z by value
glAddToAngleY(value); Add the angle Y by value
glObjectAction(Object ID, action, value); Preform an object action
glCallObject(object ID); Call object to be rendered
glBeginRender(); Begin render
glFinishRender(); Clear screen, rotate objects, finish render
More NXC Commands Guide