[NXC] SCR_File_Lib for game makers!
Posted: 23 Jul 2011, 23:30
Has anyone ever tried my SCR_File_Lib? Part of it allows you to draw on a buffer (using the native drawing primitives API!), then copy that buffer onto the screen. The other part allows you to save what's on the screen to a file (described here).
You can use it to draw frames very "smoothly" in your games. The buffer to screen copying function (
EDIT: Nevermind, Spiller's idea is much easier, faster, and versatile.
Here's the repository.
If you have any questions (you don't understand how to use it), just ask!
You can use it to draw frames very "smoothly" in your games. The buffer to screen copying function (
DisplayScreenMem(buffer);
) is pretty fast - only 22ms/render. It'll take 22% of the processing time in your 10FPS game, but it's worth it, IMHO. I'll look at making it faster with my newly acquired NBC skills. EDIT: Nevermind, Spiller's idea is much easier, faster, and versatile.
Here's the repository.
If you have any questions (you don't understand how to use it), just ask!