Send/Receive Number messages using Bluetooth

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aswinn01
Posts: 3
Joined: 09 Aug 2011, 14:30

Send/Receive Number messages using Bluetooth

Post by aswinn01 »

I am wring a simple Java application to remote control a robot.

I cannot decipher NXT Bluetooth Number messages i.e. I don't know how to read 4 byte integer (2 is represented as 0x00 0x00 0x00 0x40, 3 is 0x00 0x00 0x40 0x40 etc.)

Can anyone help?
afanofosc
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Re: Send/Receive Number messages using Bluetooth

Post by afanofosc »

aswinn01 wrote:I am wring a simple Java application to remote control a robot.

I cannot decipher NXT Bluetooth Number messages i.e. I don't know how to read 4 byte integer (2 is represented as 0x00 0x00 0x00 0x40, 3 is 0x00 0x00 0x40 0x40 etc.)

Can anyone help?
I think you are reading or writing these messages incorrectly. 2 definitely is 0x02, 0x00, 0x00, 0x00, 0x00 (4 bytes plus trailing zero) when I send/read a numeric bluetooth message. The value is a 4 byte little endian number followed by a null. A boolean message is either 0x01, 0x00 or 0x00, 0x00 (true or false).

Code: Select all

      SetLength(Result, 4);
      tag := edtNum.Value;
      Result := Chr(Lo(Word(tag))) +
                Chr(Hi(Word(tag))) +
                Chr(Lo(HiWord(tag))) +
                Chr(Hi(HiWord(tag)));

Code: Select all

    orig^ := kNXT_DirectCmdNoReply;
    inc(orig);
    orig^ := kNXT_DCMessageWrite;
    inc(orig);
    orig^ := inbox;
    inc(orig);
    orig^ := Byte(len+1); // add null terminator
    inc(orig);
    i := 1;
    while i <= len do
    begin
      orig^ := Ord(msg[i]);
      inc(orig);
      inc(i);
    end;
    orig^ := 0; // set last byte to null
Hope this helps,

John Hansen
Multi-platform LEGO MINDSTORMS programming
http://bricxcc.sourceforge.net/
aswinn01
Posts: 3
Joined: 09 Aug 2011, 14:30

Re: Send/Receive Number messages using Bluetooth

Post by aswinn01 »

Thanks for the swift reply.

I had assumed that the number would be presented as a little endian 4 byte integer.

However, after several hours of testing I have worked out that my NXT seems to be passing numbers as 4 bytes in the IEEE 754 single precision binary floating-point format: binary32.

All the best,
Andrew.
afanofosc
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Joined: 26 Sep 2010, 19:36
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Re: Send/Receive Number messages using Bluetooth

Post by afanofosc »

You must be running a program compiled using the NXT-G compiler version 2.0 on your NXT, then. The 1.0 block for sending a numeric bluetooth message always used an integer (4 byte) type internally when calling the FLATTEN opcode. The 2.0 blocks tend to use the 4-byte float type exclusively so that would explain why a numeric bluetooth message sent using a 2.0 NXT-G SendMessage block would be no longer compatible with a numeric message sent using a 1.0 NXT-G SendMessage block. That seems like an unfortunate choice that was made by LEGO/NI since it means that you cannot send numbers between two NXTs running programs compiled by different versions of the NXT-G compiler (even if both are running the same firmware version).

If you were receiving a numeric bluetooth message from an NXT running a program compiled using the 1.1 version of the NXT-G compiler or programs compiled with any version of NBC/NXC then the format will be a 4 byte little endian integer.

John Hansen
Multi-platform LEGO MINDSTORMS programming
http://bricxcc.sourceforge.net/
aswinn01
Posts: 3
Joined: 09 Aug 2011, 14:30

Re: Send/Receive Number messages using Bluetooth

Post by aswinn01 »

MY NXT program is using NXT-G 2.0. It is helpful to know that the NXC language uses 4 byte integers. I will be starting to use the NXC language as soon as I've read the book (which I got delivered yesterday).

I'll create methods for reading and writing float and int data for my projects.

Best regards,
Andrew.
afanofosc
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Posts: 1256
Joined: 26 Sep 2010, 19:36
Location: Nashville, TN
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Re: Send/Receive Number messages using Bluetooth

Post by afanofosc »

I will plan on adding a set of API functions to send/receive float values via Bluetooth in NBC/NXC and also in the BricxCC Message tool window. Thanks for bringing this issue to my attention.

John Hansen
Multi-platform LEGO MINDSTORMS programming
http://bricxcc.sourceforge.net/
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