Search found 44 matches
- 12 Aug 2011, 23:06
- Forum: Mindstorms Software
- Topic: HELP! Cant Instal Lego Mindstorms sOftware on iMac with Lion
- Replies: 10
- Views: 12132
Re: HELP! Cant Instal Lego Mindstorms sOftware on iMac with Lion
Snow Leopard defaults to a 32-bit kernel in most cases, except for newer Macs which can boot to 64-bit (but you have to explicitly enable this). The ones I have can't boot into a 64-bit Snow Leopard kernel due to EFI issues. You need to run the Snow Leopard Kernel in 32-bit due to the Fantom driver...
- 10 Aug 2011, 01:04
- Forum: Mindstorms Software
- Topic: HELP! Cant Instal Lego Mindstorms sOftware on iMac with Lion
- Replies: 10
- Views: 12132
Re: HELP! Cant Instal Lego Mindstorms sOftware on iMac with Lion
Hi magonicolas, First you have to make sure that your Lego software for Mac is Intel based, or Universal (which supports both Intel and PowerPC). If it is PowerPC only, then you would need to check if there is an update for you http://mindstorms.lego.com/en-us/default.aspx. I only have the Educatio...
- 10 Jun 2011, 23:37
- Forum: Mindstorms Software
- Topic: NXT access via USB on OSX
- Replies: 35
- Views: 41536
Re: NXT access via USB on OSX
Kami, I am curious what your theory is to explain why my code works correctly over both USB and Bluetooth but your code does not? The only theory I can come up with that makes any sense is that you are doing something different code-wise than I am - perhaps sending the wrong lengths, as I explained...
- 06 Jun 2011, 23:16
- Forum: Mindstorms Software
- Topic: NXT access via USB on OSX
- Replies: 35
- Views: 41536
Re: NXT access via USB on OSX
The length you pass into the sendDirectCommand function has to be 1 less than the expected response length. So for example, you expect 64 bytes from MessageRead but you have to pass in 63 or it will not work. Also see my implementation of iNXT_sendSystemCommand and iNXT_sendDirectCommandEx in Fanto...
- 03 Jun 2011, 22:28
- Forum: Mindstorms Software
- Topic: NXT access via USB on OSX
- Replies: 35
- Views: 41536
Re: NXT access via USB on OSX
By the way, I have not managed to get raw message exchange working over Bluetooth yet. I can send direct commands which do not require any response (eg. play tone) just fine, but those which require a reply does not work if sent as raw messages using write() and read(). Sending the command using th...
- 23 May 2011, 22:41
- Forum: Mindstorms Software
- Topic: NXT access via USB on OSX
- Replies: 35
- Views: 41536
Re: NXT access via USB on OSX
How did you manage to get the NI-VISA header files? Also, what is the linker error? If it relates to not being able to find the VISA framework, then I think my other post related to setting up Bluetooth might apply (i.e., select 32-bit only, 10.5 Mac OSX SDK). I'm not using XCode, I'm using Eclipse...
- 20 May 2011, 19:41
- Forum: Mindstorms Software
- Topic: NXT access via USB on OSX
- Replies: 35
- Views: 41536
Re: NXT access via USB on OSX
Hi John,
Have you made any headway into the possibility of calling viSetAttribute from your c++ code? Because I've tried doing both this and calling viFlush, and I get a linker error even though I've included both the header files and the framework...
Thanks,
Kami
Have you made any headway into the possibility of calling viSetAttribute from your c++ code? Because I've tried doing both this and calling viFlush, and I get a linker error even though I've included both the header files and the framework...
Thanks,
Kami
- 19 May 2011, 18:23
- Forum: Mindstorms Hardware
- Topic: HELLPPP!! Somthing wrong with my nxt screen!
- Replies: 19
- Views: 21009
Re: HELLPPP!! Somthing wrong with my nxt screen!
Just to reiterate what's already been said, I had the same issue, I contacted Lego last week, and the (free) replacement got to me in exactly 1 week, it might be the best customer service interaction I've ever had!
Kami
Kami
- 18 May 2011, 04:20
- Forum: Mindstorms Hardware
- Topic: Bluetooth connectivity problems NXT to Mac OS X
- Replies: 14
- Views: 22555
Re: Bluetooth connectivity problems NXT to Mac OS X
I think that the difference may be with using the NXT iterator, i.e., createNXTIterator and iNXTIterator_getNXT, vs using createNXT. With Bluetooth connections I generally tell people to use an alias for a full Bluetooth brick resource string in their nxt.dat file. If you do this then my Pascal cod...
- 13 May 2011, 21:25
- Forum: Mindstorms Hardware
- Topic: Bluetooth connectivity problems NXT to Mac OS X
- Replies: 14
- Views: 22555
Re: Bluetooth connectivity problems NXT to Mac OS X
I see the dialog box as well, but I can select the NXT on my Mac. Interestingly NeXT Tool does not bring up the dialog. I'm trying to understand why there is a difference. You might want to check the Bluetooth connection pairing is done correctly. There should be a serial port with Dev-B Modem Serv...